C Specification

The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is defined as:

// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderSMCount;
    uint32_t           shaderWarpsPerSM;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderSMCount is the number of SMs on the device.

  • shaderWarpsPerSM is the maximum number of simultaneously executing warps on an SM.

Description

If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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