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#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>

//////////////////////////////////////////////////////////////////////////////

using namespace com::sun::star;

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        BitmapPrimitive2D::BitmapPrimitive2D(
            const BitmapEx& rBitmapEx,
            const basegfx::B2DHomMatrix& rTransform)
        :   BasePrimitive2D(),
            maBitmapEx(rBitmapEx),
            maTransform(rTransform)
        {
        }

        bool BitmapPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
        {
            if(BasePrimitive2D::operator==(rPrimitive))
            {
                const BitmapPrimitive2D& rCompare = (BitmapPrimitive2D&)rPrimitive;

                return (getBitmapEx() == rCompare.getBitmapEx()
                    && getTransform() == rCompare.getTransform());
            }

            return false;
        }

        basegfx::B2DRange BitmapPrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const
        {
            basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
            aRetval.transform(maTransform);
            return aRetval;
        }

        // provide unique ID
        ImplPrimitrive2DIDBlock(BitmapPrimitive2D, PRIMITIVE2D_ID_BITMAPPRIMITIVE2D)

    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// eof

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