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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <sal/types.h>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>

//////////////////////////////////////////////////////////////////////////////
// predefines

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace attribute
    {
        class DRAWINGLAYER_DLLPUBLIC SdrLineFillShadowAttribute3D
        {
        private:
            const SdrLineAttribute          maLine;
            const SdrFillAttribute          maFill;
            const SdrLineStartEndAttribute  maLineStartEnd;
            const SdrShadowAttribute        maShadow;
            const FillGradientAttribute     maFillFloatTransGradient;

        public:
            /// constructors/assignmentoperator/destructor
            SdrLineFillShadowAttribute3D(
                const SdrLineAttribute& rLine,
                const SdrFillAttribute& rFill,
                const SdrLineStartEndAttribute& rLineStartEnd,
                const SdrShadowAttribute& rShadow,
                const FillGradientAttribute& rFillFloatTransGradient);
            SdrLineFillShadowAttribute3D();

            // checks if the incarnation is default constructed
            bool isDefault() const;

            // compare operator
            bool operator==(const SdrLineFillShadowAttribute3D& rCandidate) const;

            // data read access
            const SdrLineAttribute& getLine() const { return maLine; }
            const SdrFillAttribute& getFill() const { return maFill; }
            const SdrLineStartEndAttribute& getLineStartEnd() const { return maLineStartEnd; }
            const SdrShadowAttribute& getShadow() const { return maShadow; }
            const FillGradientAttribute& getFillFloatTransGradient() const { return maFillFloatTransGradient; }
        };
    } // end of namespace overlay
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif // INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX

// eof

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