Manual Gamepad IDL tests

    interface Navigator {
    };

    interface Event {
    };

    interface Gamepad {
        readonly    attribute DOMString           id;
        readonly    attribute long                index;
        readonly    attribute boolean             connected;
        readonly    attribute DOMHighResTimeStamp timestamp;
        readonly    attribute GamepadMappingType  mapping;
        readonly    attribute double[]            axes;
        readonly    attribute GamepadButton[]     buttons;
    };

    enum GamepadMappingType {
      "",
      "standard"
    };

    interface GamepadButton {
        readonly    attribute boolean pressed;
        readonly    attribute double  value;
    };

    [Constructor(DOMString type, optional GamepadEventInit eventInitDict)]
    interface GamepadEvent : Event
    {
      readonly attribute Gamepad? gamepad;
    };

    dictionary GamepadEventInit : EventInit
    {
      Gamepad? gamepad = null;
    };

    partial interface Navigator {
        Gamepad[] getGamepads();
    };

This test requires a gamepad. Connect one and press any button to start the test.