PPSSPP - a fast and portable PSP emulator
=========================================

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website:
https://www.ppsspp.org/

Discord:
https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator.  Default settings balance good compatibility and speed.

To contribute, see [the development page](https://www.ppsspp.org/development.html).  Help testing, investigating, or fixing is always welcome.  See [the list of issues](https://github.com/hrydgard/ppsspp/issues).

For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).

For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).

If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/)

For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).

What's new in 1.10.3
--------------------
* Fix for control layout editor ([#13125][])

What's new in 1.10.2
--------------------
* More crashfixes ([#13094][], [#13093][])
* Improve download performance and cancel behavior ([#13095][])
* Restore the removed I/O on Thread option ([#13096][])

What's new in 1.10.1
--------------------
* Fixes for common crashes ([#13077][], [#13076][], see [#13057][])
* Fix for offset rendering in D3D9 ([#13071][])

What's new in 1.10.0
--------------------
* Graphics and compatibility fixes ([#12800][], [#12670][], [#12635][], [#12857][], [#12941][], [#11898][], [#12695][], more)
* Assorted minor performance improvements, game load speedup ([#12462][], [#12652][])
* Screen inset (notch) support on Android ([#12779][])
* Analog stick support for menu navigation ([#12685][])
* Fixed audio glitches in SDL builds ([#12916][], [#12920][])
* Support more languages in in-game dialogs ([#12702][]). Croatian language added to PPSSPP.
* Simple multiplayer chat ([#12667][])
* More advanced postprocessing (multipass, parameters) ([#12905][], [#12901][])
* Add PPSSPP-specific CWCheat ([#12816][], [#12912][])
* Reintroduce Cardboard VR, allow more resolutions ([#12449][], [#8714][])
* Fix some crashes ([#12908][], [#12876][])
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519][])
* Mac build now supports Vulkan on top of MoltenVK ([#12583][])
* Raspberry Pi 4 EGL crash fixed ([#12474][])
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659][], [#12602][])
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572][], [#12580][], [#12607][])
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443][], [#12898][])
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873][], [#12746][])
* Pangya Golf crashes and hangs fixed ([#12718][])
* Allow rebinding of right touch screen analog ([#12486][])
* Add option to prevent mipmaps from being dumped ([#12818][])
* Tilt control now have a base radius to help with deadzone ([#12756][])
* Mappable auto rotating analog stick to pass some game checks ([#12749][])
* Touch control position can now be snapped to a grid ([#12517][])
* HiDPI retina display support ([#12552][])
* Rapid-fire on touch control ([#12601][])
* Toggle mute button ([#12643][])
* Add option to resize game icons and more ([#12646][], [#12637][])
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660][])
* Add toggle mode to combo button ([#12623][])
* SDL mouse support, Qt menu upgrades ([#12612][], [#12817][])
* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007][])
* Some minor kernel module support ([#13028][], [#12225][], [#13026][], [#13004][], [#13038][], [#13023][])
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974][])

What's new in 1.9.0/1.9.3
-------------------------
* Sizing/touch fixes on Android
* Fixes for some crashes

What's new in 1.9.0/1.9.2
-------------------------
* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224][])
* Improve performance of God of War on Vulkan ([#12242][]), implement built-in GPU profiler ([#12262][], [#12266][])
* Vertex range culling fixed on ARM Mali ([#12227][])
* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217][])
* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299][]) and some problems in Tomb Raider ([#11179][]).
* Vulkan is the default again on Android versions newer than Pie
* Fix various homebrew store issues
* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160][])
* Audio sample rate conversion handling fixes ([#12147][])
* Some Vulkan optimizations (pre-rotation ([#12216][]), perf fix in Metal Gear Acid, etc)
* Multiple fixes for the UWP build ([#12036][], others)
* MP3 playback fixes ([#12005][])
* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121][])
* Audio glitches in Final Fantasy Tactics fixed ([#9956][])
* Camera display in Invizimals fixed ([#12278][], [#8521][])
* Added hotkeys for texture dump and replace ([#11938][])
* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995][], others)
* Fixes for video capture ([#12069][])
* Added a separate sound volume for alternative speed ([#12124][])
* Improved mouse control (Windows only) ([#12173][], [#12176][])
* Support for installing texture packs and ISOs from zips ([#12175][])
* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182][])
* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333][]).
* Fix graphics on Amazon Fire TV Stick 4K
* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342][])

What's new in 1.8.0
-------------------
* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802][])
* PowerVR Vulkan display corruption fixed ([#11744][], [#11747][])
* Naruto Shippuden 3 hang fixed ([#11780][])
* Fixes to various lighting bugs ([#11567][], [#11574][], [#11577][])
* Fix control issue in Sonic Rivals and Rock Band ([#11878][], [#11798][], [#11879][])
* Significant performance improvement in Earth Defense Force 2 ([#11172][])
* Fix "real clock sync" setting (helps with latency for music games - [#11813][])
* More speed in FF4 effects and other generated curves ([#11425][])
* Support for resizing Vulkan on Linux ([#11451][])
* Improved support for GLES on Linux/IoT ([#11507][], [#11537][], [#11541][], [#11632][], [#11746][], [#11806][], [#11845][])
* Percentage based frameskipping ([#11523][])
* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530][])
* Fix Motorstorm freeze on non-Windows ([#11618][])
* Faster block transfer in some games like Digimon Adventures ([#11531][], [#11553][], [#11776][])
* Blending optimizations and improvements ([#11543][], [#11620][])
* Improve D3D11 rendering issues ([#11584][])
* Change default graphics backend to D3D11 or OpenGL ([#11621][], [#11658][])
* Remove some outdated settings ([#11665][], [#11666][], [#11667][])
* Fix remote disc streaming with ipv6 ([#11689][], [#11700][])
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691][], [#11694][])
* Fix some Qt port issues with recent performance improvements ([#11720][], [#11807][], [#11808][])
* UWP Xbox One: fix X/Back button confusion ([#11740][])
* Fix Formula 1 2006 timing issue ([#11767][])
* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785][], [#11859][]), and disable it on older GPUs ([#11712][], [#11773][], [#11787][])
* Android: Allow putting PSP storage on custom paths like SD cards ([#11812][])
* Corrected vocp instruction, fixing models in Artdink games ([#11822][], [#11835][])
* Bundle SDL in binary for macOS builds ([#11831][])
* Prevent keeping games open on Windows ([#11842][])

What's new in 1.7.3/1.7.4/1.7.5
-------------------
* Fixes for a couple of common crashes
* Reverted immersive mode change temporarily to see if it helps misaligned buttons
* Change default adhoc server address

What's new in 1.7.2
-------------------
* Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1
-------------------
* Minor crashfixes, lang updates
* Save bug fixed ([#11508][])

What's new in 1.7.0
-------------------
* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441][])
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393][])
* Major speed boost in some Gundam and Earth Defense Force games ([#10973][])
* Fix for issues with post processing shaders in GL 3+ ([#11182][])
* Fixes to sound output switching on Windows (WASAPI) ([#11438][])
* Detects DirectInput devices when running ([#11461][])
* Simple Discord integration ([#11307][])
* New debugging APIs ([#10909][])
* Task switching made a lot more robust (fixes GPD XD problems) ([#11447][])
* Texture decoding optimizations ([#11350][])
* Tons and tons of miscellaneous bugfixes and compatibility fixes

Looking for [older news](history.md)?


Adhoc support
-------------
Not fully functional, but some games work.  Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.

Credit goes to:
 - Igor Calabria
 - [coldbird's code](https://code.google.com/archive/p/aemu/)
 - Kyhel

[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa  missing intro video"
[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"
[#12224]: https://github.com/hrydgard/ppsspp/issues/12224 "Vulkan: Add missing barrier between multiple passes to the same target."
[#12242]: https://github.com/hrydgard/ppsspp/issues/12242 "Vulkan: Automatically merge render passes to the same target when possible"
[#12262]: https://github.com/hrydgard/ppsspp/issues/12262 "Vulkan: Implement basic integrated GPU profiling."
[#12266]: https://github.com/hrydgard/ppsspp/issues/12266 "Vulkan: Further improvements to GPU profiling"
[#12227]: https://github.com/hrydgard/ppsspp/issues/12227 "Vulkan/GL: Set all four coordinates to NaN instead of just W."
[#12217]: https://github.com/hrydgard/ppsspp/issues/12217 "Merge vfpu-dot changes and add compat flag for Tekken"
[#11299]: https://github.com/hrydgard/ppsspp/issues/11299 "Warrior Orochi Enemy Missing"
[#11179]: https://github.com/hrydgard/ppsspp/issues/11179 "Tomb Raider Anniversary jump to horizontal bar issue"
[#12160]: https://github.com/hrydgard/ppsspp/issues/12160 "GPU: Forget pause signal on new list"
[#12147]: https://github.com/hrydgard/ppsspp/issues/12147 "Handle audio SRC mixing more correctly"
[#12216]: https://github.com/hrydgard/ppsspp/issues/12216 "Cant get Invizimals to work on PPSSPP (Video source not rendered)"
[#12036]: https://github.com/hrydgard/ppsspp/issues/12036 "Several UWP fixes"
[#12005]: https://github.com/hrydgard/ppsspp/issues/12005 "Correct mp3 looping, frame num, and sum decoded"
[#12121]: https://github.com/hrydgard/ppsspp/issues/12121 "Return errors on Audio2 release when channel busy"
[#9956]: https://github.com/hrydgard/ppsspp/issues/9956 "Audio crackle/distortion in Final Fantasy Tactics"
[#12278]: https://github.com/hrydgard/ppsspp/issues/12278 "UsbCam/jpeg: Cleanups, notify framebuffer manager"
[#8521]: https://github.com/hrydgard/ppsspp/issues/8521 "PSP Camera Support (Android)"
[#11938]: https://github.com/hrydgard/ppsspp/issues/11938 "Add texture dump/replace hotkeys."
[#11995]: https://github.com/hrydgard/ppsspp/issues/11995 "Fix VS2019 builds and remove _xp dependency"
[#12069]: https://github.com/hrydgard/ppsspp/issues/12069 "Fix avi dump feature"
[#12124]: https://github.com/hrydgard/ppsspp/issues/12124 "Audio: Add volume for alternate speed"
[#12173]: https://github.com/hrydgard/ppsspp/issues/12173 "Ignore mapped mouse input for UI"
[#12176]: https://github.com/hrydgard/ppsspp/issues/12176 "Mouse improvements"
[#12175]: https://github.com/hrydgard/ppsspp/issues/12175 "UI: Allow installing texture packs from zips"
[#12182]: https://github.com/hrydgard/ppsspp/issues/12182 "Add right analog for touch controls."
[#12333]: https://github.com/hrydgard/ppsspp/issues/12333 "Android OpenSL initial queue fix"
[#12342]: https://github.com/hrydgard/ppsspp/issues/12342 "Serious MGS Peace Walker bug fixed post-1.8.0"
[#11802]: https://github.com/hrydgard/ppsspp/issues/11802 "Windows: Detect Vulkan in separate process"
[#11744]: https://github.com/hrydgard/ppsspp/issues/11744 "VulkanDeviceAlloc: Memorytype per slab"
[#11747]: https://github.com/hrydgard/ppsspp/issues/11747 "Vk validation fixes, plus PowerVR swapchain hack"
[#11780]: https://github.com/hrydgard/ppsspp/issues/11780 "Naruto Shippuden Ultimate Ninja 3: Probably a better fix for the video hang issue."
[#11567]: https://github.com/hrydgard/ppsspp/issues/11567 "Correct shade mapping when light pos is all zeros"
[#11574]: https://github.com/hrydgard/ppsspp/issues/11574 "Correct various light param issues based on tests"
[#11577]: https://github.com/hrydgard/ppsspp/issues/11577 "Correct provoking vertex for lighting when flat shading"
[#11878]: https://github.com/hrydgard/ppsspp/issues/11878 "Sonic Rivals controls semi-broken"
[#11798]: https://github.com/hrydgard/ppsspp/issues/11798 "User report: Long notes in Rock Band Unplugged are not registered correctly"
[#11879]: https://github.com/hrydgard/ppsspp/issues/11879 "Fix apparent bug in #11094, fixes #11878 and likely #11798"
[#11172]: https://github.com/hrydgard/ppsspp/issues/11172 "handle cullface, help to #10597"
[#11813]: https://github.com/hrydgard/ppsspp/issues/11813 "Core: Fix lag sync on game start / after pause"
[#11425]: https://github.com/hrydgard/ppsspp/issues/11425 "[Refactoring] Improve spline/bezier."
[#11451]: https://github.com/hrydgard/ppsspp/issues/11451 "SDL/Vulkan window resize improvements"
[#11507]: https://github.com/hrydgard/ppsspp/issues/11507 "Improve support of Qt + USING_GLES2"
[#11537]: https://github.com/hrydgard/ppsspp/issues/11537 "CMake: Allow disabling Wayland support with USE_WAYLAND_WSI"
[#11541]: https://github.com/hrydgard/ppsspp/issues/11541 "CMake: Fix linking X11 when using EGL and not fbdev"
[#11632]: https://github.com/hrydgard/ppsspp/issues/11632 "SDL: Allow toggling fullscreen for GLES2 on desktops."
[#11746]: https://github.com/hrydgard/ppsspp/issues/11746 "CMakeLists: fix EGL detection for ARM devices"
[#11806]: https://github.com/hrydgard/ppsspp/issues/11806 "SDL: Force fullscreen desktop for USING_FBDEV"
[#11845]: https://github.com/hrydgard/ppsspp/issues/11845 "EGL: Avoid HDR mode. Uses unknownbrackets' changes from #11839."
[#11523]: https://github.com/hrydgard/ppsspp/issues/11523 "Add frameskip setting"
[#11530]: https://github.com/hrydgard/ppsspp/issues/11530 "Make DXT alpha and color calculation more accurate"
[#11618]: https://github.com/hrydgard/ppsspp/issues/11618 "Io: Ensure sign extension for error codes"
[#11531]: https://github.com/hrydgard/ppsspp/issues/11531 "WIP: Virtual readbacks"
[#11553]: https://github.com/hrydgard/ppsspp/issues/11553 "Remove constraint that virtual framebuffers have to represent VRAM."
[#11776]: https://github.com/hrydgard/ppsspp/issues/11776 "Only gate really expensive block transfers behind the setting."
[#11543]: https://github.com/hrydgard/ppsspp/issues/11543 "GPU: Dirty frag shader on depth write"
[#11620]: https://github.com/hrydgard/ppsspp/issues/11620 "Optimize out some stencil emulation, try to avoid depth write"
[#11584]: https://github.com/hrydgard/ppsspp/issues/11584 "D3D11: Allow shader blend to self"
[#11621]: https://github.com/hrydgard/ppsspp/issues/11621 "Vulkan: Avoid using Vulkan"
[#11658]: https://github.com/hrydgard/ppsspp/issues/11658 "Windows: Hide Vulkan/D3D11 if not available"
[#11665]: https://github.com/hrydgard/ppsspp/issues/11665 "Remove the \"Disable stencil test\" hack setting"
[#11666]: https://github.com/hrydgard/ppsspp/issues/11666 "Remove \"Timer Hack\" setting."
[#11667]: https://github.com/hrydgard/ppsspp/issues/11667 "Remove outdated TrueColor setting."
[#11689]: https://github.com/hrydgard/ppsspp/issues/11689 "Correct remote disc streaming with ipv6"
[#11700]: https://github.com/hrydgard/ppsspp/issues/11700 "http: Report errors reading discs"
[#11691]: https://github.com/hrydgard/ppsspp/issues/11691 "WIP: Vulkan/adreno: Apply workaround for Harvest Moon issue #10421"
[#11694]: https://github.com/hrydgard/ppsspp/issues/11694 "Vulkan: Limit stencil workaround to Adreno 5xx"
[#11720]: https://github.com/hrydgard/ppsspp/issues/11720 "Try to support Qt keyboard input directly. Fixes #11653"
[#11807]: https://github.com/hrydgard/ppsspp/issues/11807 "Qt: Re-enable Load button to browse for file"
[#11808]: https://github.com/hrydgard/ppsspp/issues/11808 "Qt: Correct text bind on first draw of string"
[#11740]: https://github.com/hrydgard/ppsspp/issues/11740 "Fix for weird Xbox B button behavior, see #10948."
[#11767]: https://github.com/hrydgard/ppsspp/issues/11767 "Compat: Force realistic UMD timing for F1 2006."
[#11785]: https://github.com/hrydgard/ppsspp/issues/11785 "GPU: Correct depth clamp range in range cull"
[#11859]: https://github.com/hrydgard/ppsspp/issues/11859 "GPU: Handle cull range properly drawing at offset"
[#11712]: https://github.com/hrydgard/ppsspp/issues/11712 "GLES: Detect Vivante GPU, disable vertex range culling"
[#11773]: https://github.com/hrydgard/ppsspp/issues/11773 "D3D9: Disable range culling on really old NVIDIA cards"
[#11787]: https://github.com/hrydgard/ppsspp/issues/11787 "GLES: Disable range culling on VideoCore/Vivante"
[#11812]: https://github.com/hrydgard/ppsspp/issues/11812 "Android: Allow using a custom Memory Stick storage path"
[#11822]: https://github.com/hrydgard/ppsspp/issues/11822 "interp: Correct vocp prefix handling"
[#11835]: https://github.com/hrydgard/ppsspp/issues/11835 "Correct vocp / vsocp prefix handling"
[#11831]: https://github.com/hrydgard/ppsspp/issues/11831 "Bundle libSDL inside app on macOS, fixes #11830"
[#11842]: https://github.com/hrydgard/ppsspp/issues/11842 "Win32 handle leak fix"
[#11508]: https://github.com/hrydgard/ppsspp/issues/11508 "Savedata: Write only one secure entry"
[#11441]: https://github.com/hrydgard/ppsspp/issues/11441 "Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417 (crash on Note 9)"
[#11393]: https://github.com/hrydgard/ppsspp/issues/11393 "Implement vertex range culling"
[#10973]: https://github.com/hrydgard/ppsspp/issues/10973 "handle cull mode"
[#11182]: https://github.com/hrydgard/ppsspp/issues/11182 "GLES: Use accurate GLSL ver in postshader convert"
[#11438]: https://github.com/hrydgard/ppsspp/issues/11438 "Allow WASAPI device switching"
[#11461]: https://github.com/hrydgard/ppsspp/issues/11461 "Windows: Detect DirectInput devices after launch"
[#11307]: https://github.com/hrydgard/ppsspp/issues/11307 "Enable Discord integration for Mac and Linux."
[#10909]: https://github.com/hrydgard/ppsspp/issues/10909 "WebSocket based debugger interface"
[#11447]: https://github.com/hrydgard/ppsspp/issues/11447 "Avoid calling any GL calls during shutdown on Android. Should help #11063"
[#11350]: https://github.com/hrydgard/ppsspp/issues/11350 "TexCache: Optimize DXT3/DXT5 decode to single pass"
