#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

typedef float3x4 packed_float4x3;

struct _15
{
    packed_float4x3 _m0;
    packed_float4x3 _m1;
};

struct _42
{
    float4x4 _m0;
    float4x4 _m1;
    float _m2;
    char _m3_pad[12];
    packed_float3 _m3;
    float _m4;
    packed_float3 _m5;
    float _m6;
    float _m7;
    float _m8;
    float2 _m9;
};

struct main0_out
{
    float3 m_72 [[user(locn0)]];
    float4 gl_Position [[position]];
};

struct main0_in
{
    float4 m_25 [[attribute(0)]];
};

vertex main0_out main0(main0_in in [[stage_in]], constant _42& _44 [[buffer(12)]], constant _15& _17 [[buffer(13)]])
{
    main0_out out = {};
    float3 _91;
    float3 _13;
    do
    {
        _13 = normalize(float4(in.m_25.xyz, 0.0) * _17._m1);
        break;
    } while (false);
    float4 _39 = _44._m0 * float4(float3(_44._m3) + (in.m_25.xyz * (_44._m6 + _44._m7)), 1.0);
    out.m_72 = _13;
    float4 _74 = _39;
    _74.y = -_39.y;
    out.gl_Position = _74;
    return out;
}

